Points-Based User Interface for Character Posing
We present a points-based user interface for character posing. In
our method, users insert a number of three dimensional (3D)
points in a virtual environment. The system performs a linear
search of a motion capture database for the best matched pose,
then places the pose immediately in the virtual environment to be
overlapped with the input points. For a fast and precise distance
computation between the input points and the example poses from
the database, we developed a closed-form solution of the 3D
points registration problem. To demonstrate the easiness and
usability of our approach, we built a motion database including
various kinds of human motion and conducted a user study of
character posing tasks with non-expert users.
Myung Geol Choi, The Catholic University of Korea.
Kang Hoon Lee, Kwangwoon University.
Myung Geol Choi, Kang Hoon Lee, Points-Based User
Interface for Character Posing.
Computer Animation and
Virtual World (CASA 2016), Volume 27, Issue 3-4, pages
213-220, May-August 2016.