Points-Based User Interface for Character Posing
Overview
We present a points-based user interface for character posing. In our method, users insert a number of three dimensional (3D) points in a virtual environment. The system performs a linear search of a motion capture database for the best matched pose, then places the pose immediately in the virtual environment to be overlapped with the input points. For a fast and precise distance computation between the input points and the example poses from the database, we developed a closed-form solution of the 3D points registration problem. To demonstrate the easiness and usability of our approach, we built a motion database including various kinds of human motion and conducted a user study of character posing tasks with non-expert users.
Video
Authors
  • Myung Geol Choi, The Catholic University of Korea.
  • Kang Hoon Lee, Kwangwoon University.
  • Presentation
    CASA 2016 [PPTX]
    Publication
    Myung Geol Choi, Kang Hoon Lee, Points-Based User Interface for Character Posing. Computer Animation and Virtual World (CASA 2016), Volume 27, Issue 3-4, pages 213-220, May-August 2016. [PDF] [BibTex]